[up_sect_firsta_lr300] cost = 3640 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.0007 misfire_end_prob = -0.012 inv_weight = +0.1 [up_sect_firstc_lr300] cost = 4050 value = +10 bullet_speed = +83 fire_dispersion_base = -0.02 inv_weight = +0.1 [up_sect_firstd_lr300] cost = 4240 value = +5 rpm = +45 inv_weight = +0.15 [up_sect_firste_lr300] cost = 4480 value = +30 condition_shot_dec = -0.0003 condition_queue_shot_dec = -0.0003 misfire_start_prob = -0.0025 misfire_end_prob = -0.025 inv_weight = +0.25 [up_sect_secona_lr300] cost = 4960 value = -15 cam_dispersion = -0.115 cam_dispersion_inc = 0.0 ;-0.063 cam_step_angle_horz = -0.221 zoom_cam_dispersion = -0.088 zoom_cam_dispersion_inc = 0.0 ; -0.051 zoom_cam_step_angle_horz = -0.193 inv_weight = +0.15 [up_sect_seconc_lr300] cost = 4180 value = +15 condition_shot_dec = -0.00015 condition_queue_shot_dec = -0.00015 misfire_start_prob = -0.0015 misfire_end_prob = -0.018 inv_weight = +0.15 [up_sect_secone_lr300] cost = 5380 value = -15 cam_dispersion = -0.115 cam_dispersion_inc = 0.0 ;-0.063 cam_step_angle_horz = -0.221 zoom_cam_dispersion = -0.088 zoom_cam_dispersion_inc = 0.0 ; -0.051 zoom_cam_step_angle_horz = -0.193 inv_weight = +0.1 [up_sect_seconf_lr300] cost = 4490 value = +10 fire_dispersion_base = -0.05 inv_weight = +0.1 [up_sect_thirda_lr300] cost = 4120 value = +10 crosshair_inertion = -0.5 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.245 PDM_disp_accel_factor = -0.245 inv_weight = +0.05 [up_sect_thirdc_lr300] cost = 4190 value = +10 fire_dispersion_base = -0.05 inv_weight = +0.1 [up_sect_thirdd_lr300] cost = 3580 value = +10 condition_shot_dec = -0.0001 condition_queue_shot_dec = -0.0001 misfire_start_prob = -0.0005 misfire_end_prob = -0.005 inv_weight = +0.1 [up_sect_thirde_lr300] cost = 3890 value = +5 bullet_speed = +38 fire_dispersion_base = -0.03 inv_weight = +0.08 [up_sect_fourta_lr300] cost = 2420 value = -0.69 inv_weight = -0.69 crosshair_inertion = -0.2 PDM_disp_base = -0.05 PDM_disp_vel_factor = -0.1 PDM_disp_accel_factor = -0.1 [up_sect_fourtc_lr300] cost = 4890 value = +15 crosshair_inertion = -0.6 PDM_disp_base = -0.1 PDM_disp_vel_factor = -0.35 PDM_disp_accel_factor = -0.35 inv_weight = +0.1 [up_sect_fourte_lr300] cost = 4560 value = +25 crosshair_inertion = -0.75 PDM_disp_base = -0.15 PDM_disp_vel_factor = -0.4 PDM_disp_accel_factor = -0.4 inv_weight = +0.2 [up_sect_fourtf_lr300] cost = 3860 value = +10 bullet_speed = +83 fire_dispersion_base = -0.03 inv_weight = +0.2 [up_sect_fiftha_lr300] cost = 3520 grenade_launcher_status = 2 grenade_launcher_name = wpn_addon_grenade_launcher_m203 grenade_launcher_x = 139 grenade_launcher_y = 26 [up_sect_fifthc_lr300] cost = 3000 value = +15 ammo_mag_size = +15 ;---------------------------------------------------------------------------------------------------------------------- [up_firsta_lr300] scheme_index = 0, 0 known = 1 effects = up_gr_firstcd_lr300 section = up_sect_firsta_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = on_weapon_upgrade_something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_a1_name description = st_up_zat_a1_descr icon = ui_inGame2_upgrade_TRs_301_1 [up_firstc_lr300] scheme_index = 1, 0 known = 1 effects = up_gr_firstef_lr300 section = up_sect_firstc_lr300 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b5_name description = st_up_zat_b5_descr icon = ui_inGame2_upgrade_TRs_301_2 [up_firstd_lr300] scheme_index = 1, 1 known = 1 effects = up_gr_firstef_lr300 section = up_sect_firstd_lr300 property = prop_rpm precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_b6_name description = st_up_zat_b6_descr icon = ui_inGame2_upgrade_TRs_301_3 [up_firste_lr300] scheme_index = 2, 0 known = 1 effects = section = up_sect_firste_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_zat_c2_name description = st_up_zat_c2_descr icon = ui_inGame2_upgrade_TRs_301_4 [up_secona_lr300] scheme_index = 0, 1 known = 1 effects = up_gr_seconcd_lr300 section = up_sect_secona_lr300 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_a1_name description = st_up_auto_a1_descr icon = ui_inGame2_upgrade_TRs_301_5 [up_seconc_lr300] scheme_index = 1, 2 known = 1 effects = up_gr_seconef_lr300 section = up_sect_seconc_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_b1_name description = st_up_auto_b1_descr icon = ui_inGame2_upgrade_TRs_301_6 [up_secone_lr300] scheme_index = 2, 1 known = 1 effects = section = up_sect_secone_lr300 property = prop_recoil precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c1_name description = st_up_auto_c1_descr icon = ui_inGame2_upgrade_TRs_301_7 [up_seconf_lr300] scheme_index = 2, 2 known = 1 effects = section = up_sect_seconf_lr300 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here_h prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_auto_c5_name description = st_up_auto_c5_descr icon = ui_inGame2_upgrade_TRs_301_8 [up_thirda_lr300] scheme_index = 0, 2 known = 1 effects = up_gr_thirdcd_lr300 section = up_sect_thirda_lr300 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_a2_name description = st_up_ret_a2_descr icon = ui_inGame2_upgrade_TRs_301_9 [up_thirdc_lr300] scheme_index = 1, 3 known = 1 effects = up_gr_thirdef_lr300 section = up_sect_thirdc_lr300 property = prop_dispersion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_ret_b3_name description = st_up_ret_b3_descr icon = ui_inGame2_upgrade_TRs_301_10 [up_thirdd_lr300] scheme_index = 1, 4 known = 1 effects = up_gr_thirdef_lr300 section = up_sect_thirdd_lr300 property = prop_reliability precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_a3_name description = st_up_bar_a3_descr icon = ui_inGame2_upgrade_SGI_5K_9 [up_thirde_lr300] scheme_index = 2, 3 known = 1 effects = section = up_sect_thirde_lr300 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_bar_b2_name description = st_up_bar_b2_descr icon = ui_inGame2_upgrade_SGI_5K_11 [up_fourta_lr300] scheme_index = 0, 3 known = 1 effects = up_gr_fourtcd_lr300 section = up_sect_fourta_lr300 property = prop_weight precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_a1_name description = st_up_stk_a1_descr icon = ui_inGame2_upgrade_TRs_301_13 [up_fourtc_lr300] scheme_index = 1, 5 known = 1 effects = up_gr_fourtef_lr300 section = up_sect_fourtc_lr300 property = prop_inertion known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_b2_name description = st_up_stk_b2_descr icon = ui_inGame2_upgrade_TRs_301_14 [up_fourte_lr300] scheme_index = 2, 4 known = 1 effects = section = up_sect_fourte_lr300 property = prop_inertion precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c3_name description = st_up_stk_c3_descr icon = ui_inGame2_upgrade_TRs_301_15 [up_fourtf_lr300] scheme_index = 2, 5 known = 1 effects = section = up_sect_fourtf_lr300 property = prop_bullet_speed precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_stk_c2_name description = st_up_stk_c2_descr icon = ui_inGame2_upgrade_TRs_301_16 [up_fiftha_lr300] scheme_index = 0, 4 known = 1 effects = up_gr_fifthcd_lr300 section = up_sect_fiftha_lr300 property = prop_underbarrel_slot known = 1 precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a3_name description = st_up_add_a3_descr icon = ui_inGame2_upgrade_AS96_2_17 [up_fifthc_lr300] scheme_index = 0, 4 known = 1 effects = section = up_sect_fifthc_lr300 property = prop_ammo_size precondition_functor = inventory_upgrades.precondition_functor_a precondition_parameter = a & b effect_functor = inventory_upgrades.effect_functor_a effect_parameter = something_here prereq_functor = inventory_upgrades.prereq_functor_a prereq_tooltip_functor = inventory_upgrades.prereq_tooltip_functor_a prereq_params = name = st_up_add_a4_name description = st_up_add_a4_descr icon = ui_inGame2_upgrade_TRs_301_17 ;---------------------------------------------------------------------------------------------------------------------- [up_gr_firstab_lr300] elements = up_firsta_lr300 [up_gr_firstcd_lr300] elements = up_firstc_lr300, up_firstd_lr300 [up_gr_firstef_lr300] elements = up_firste_lr300 [up_gr_seconab_lr300] elements = up_secona_lr300 [up_gr_seconcd_lr300] elements = up_seconc_lr300 [up_gr_seconef_lr300] elements = up_secone_lr300, up_seconf_lr300, [up_gr_thirdab_lr300] elements = up_thirda_lr300 [up_gr_thirdcd_lr300] elements = up_thirdc_lr300, up_thirdd_lr300 [up_gr_thirdef_lr300] elements = up_thirde_lr300 [up_gr_fourtab_lr300] elements = up_fourta_lr300 [up_gr_fourtcd_lr300] elements = up_fourtc_lr300 [up_gr_fourtef_lr300] elements = up_fourte_lr300, up_fourtf_lr300 [up_gr_fifthab_lr300] elements = up_fiftha_lr300 [up_gr_fifthcd_lr300] elements = up_fifthc_lr300