
[up_sect_firsta_lr300]
cost                                     = 3640
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.0007
misfire_end_prob                         = -0.012
inv_weight                               = +0.1

[up_sect_firstc_lr300]
cost                                     = 4050
value                                    = +10
bullet_speed                             = +83
fire_dispersion_base                     = -0.02
inv_weight                               = +0.1

[up_sect_firstd_lr300]
cost                                     = 4240
value                                    = +5
rpm                                      = +45
inv_weight                               = +0.15

[up_sect_firste_lr300]
cost                                     = 4480
value                                    = +30

condition_shot_dec                       = -0.0003
condition_queue_shot_dec                 = -0.0003
misfire_start_prob                       = -0.0025
misfire_end_prob                         = -0.025
inv_weight                               = +0.25

[up_sect_secona_lr300]
cost                                     = 4960
value                                    = -15
cam_dispersion                           = -0.115
cam_dispersion_inc                       = 0.0 ;-0.063
cam_step_angle_horz                      = -0.221 
zoom_cam_dispersion                      = -0.088
zoom_cam_dispersion_inc                  = 0.0 ; -0.051
zoom_cam_step_angle_horz                 = -0.193
inv_weight                               = +0.15

[up_sect_seconc_lr300]
cost                                     = 4180
value                                    = +15

condition_shot_dec                       = -0.00015
condition_queue_shot_dec                 = -0.00015
misfire_start_prob                       = -0.0015
misfire_end_prob                         = -0.018
inv_weight                               = +0.15

[up_sect_secone_lr300]
cost                                     = 5380
value                                    = -15
cam_dispersion                           = -0.115
cam_dispersion_inc                       = 0.0 ;-0.063
cam_step_angle_horz                      = -0.221 
zoom_cam_dispersion                      = -0.088
zoom_cam_dispersion_inc                  = 0.0 ; -0.051
zoom_cam_step_angle_horz                 = -0.193
inv_weight                               = +0.1

[up_sect_seconf_lr300]
cost                                     = 4490
value                                    = +10
fire_dispersion_base                     = -0.05

inv_weight                               = +0.1

[up_sect_thirda_lr300]
cost                                     = 4120
value                                    = +10
crosshair_inertion                       = -0.5
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.245
PDM_disp_accel_factor                    = -0.245
inv_weight                               = +0.05

[up_sect_thirdc_lr300]
cost                                     = 4190
value                                    = +10
fire_dispersion_base                     = -0.05

inv_weight                               = +0.1

[up_sect_thirdd_lr300]
cost                                     = 3580
value                                    = +10

condition_shot_dec                       = -0.0001
condition_queue_shot_dec                 = -0.0001
misfire_start_prob                       = -0.0005
misfire_end_prob                         = -0.005
inv_weight                               = +0.1

[up_sect_thirde_lr300]
cost                                     = 3890
value                                    = +5
bullet_speed                             = +38
fire_dispersion_base                     = -0.03
inv_weight                               = +0.08

[up_sect_fourta_lr300]
cost                                     = 2420
value                                    = -0.69
inv_weight                               = -0.69
crosshair_inertion                       = -0.2
PDM_disp_base                            = -0.05
PDM_disp_vel_factor                      = -0.1
PDM_disp_accel_factor                    = -0.1

[up_sect_fourtc_lr300]
cost                                     = 4890
value                                    = +15
crosshair_inertion                       = -0.6
PDM_disp_base                            = -0.1
PDM_disp_vel_factor                      = -0.35
PDM_disp_accel_factor                    = -0.35
inv_weight                               = +0.1

[up_sect_fourte_lr300]
cost                                     = 4560
value                                    = +25
crosshair_inertion                       = -0.75
PDM_disp_base                            = -0.15
PDM_disp_vel_factor                      = -0.4
PDM_disp_accel_factor                    = -0.4
inv_weight                               = +0.2

[up_sect_fourtf_lr300]
cost                                     = 3860
value                                    = +10
bullet_speed                             = +83
fire_dispersion_base                     = -0.03
inv_weight                               = +0.2

[up_sect_fiftha_lr300]
cost                                     = 3520

grenade_launcher_status                  = 2
grenade_launcher_name                    = wpn_addon_grenade_launcher_m203 
grenade_launcher_x                       = 139 
grenade_launcher_y                       = 26


[up_sect_fifthc_lr300]
cost                                     = 3000
value					= +15
ammo_mag_size        	= +15



;----------------------------------------------------------------------------------------------------------------------
[up_firsta_lr300]
scheme_index                             = 0, 0
known                                    = 1
effects                                  = up_gr_firstcd_lr300
section                                  = up_sect_firsta_lr300
property                                 = prop_reliability

precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = on_weapon_upgrade_something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_a1_name
description                              = st_up_zat_a1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_1


[up_firstc_lr300]
scheme_index                             = 1, 0
known                                    = 1
effects                                  = up_gr_firstef_lr300
section                                  = up_sect_firstc_lr300
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b5_name
description                              = st_up_zat_b5_descr
icon                                     = ui_inGame2_upgrade_TRs_301_2

[up_firstd_lr300]
scheme_index                             = 1, 1
known                                    = 1
effects                                  = up_gr_firstef_lr300
section                                  = up_sect_firstd_lr300
property                                 = prop_rpm
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_b6_name
description                              = st_up_zat_b6_descr
icon                                     = ui_inGame2_upgrade_TRs_301_3

[up_firste_lr300]
scheme_index                             = 2, 0
known                                    = 1
effects                                  =
section                                  = up_sect_firste_lr300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_zat_c2_name
description                              = st_up_zat_c2_descr
icon                                     = ui_inGame2_upgrade_TRs_301_4

[up_secona_lr300]
scheme_index                             = 0, 1
known                                    = 1
effects                                  = up_gr_seconcd_lr300
section                                  = up_sect_secona_lr300
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_a1_name
description                              = st_up_auto_a1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_5

[up_seconc_lr300]
scheme_index                             = 1, 2
known                                    = 1
effects                                  = up_gr_seconef_lr300
section                                  = up_sect_seconc_lr300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_b1_name
description                              = st_up_auto_b1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_6

[up_secone_lr300]
scheme_index                             = 2, 1
known                                    = 1
effects                                  =
section                                  = up_sect_secone_lr300
property                                 = prop_recoil
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c1_name
description                              = st_up_auto_c1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_7

[up_seconf_lr300]
scheme_index                             = 2, 2
known                                    = 1
effects                                  =
section                                  = up_sect_seconf_lr300
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here_h
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_auto_c5_name
description                              = st_up_auto_c5_descr
icon                                     = ui_inGame2_upgrade_TRs_301_8

[up_thirda_lr300]
scheme_index                             = 0, 2
known                                    = 1
effects                                  = up_gr_thirdcd_lr300
section                                  = up_sect_thirda_lr300
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_a2_name
description                              = st_up_ret_a2_descr
icon                                     = ui_inGame2_upgrade_TRs_301_9

[up_thirdc_lr300]
scheme_index                             = 1, 3
known                                    = 1
effects                                  = up_gr_thirdef_lr300
section                                  = up_sect_thirdc_lr300
property                                 = prop_dispersion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_ret_b3_name
description                              = st_up_ret_b3_descr
icon                                     = ui_inGame2_upgrade_TRs_301_10


[up_thirdd_lr300]
scheme_index                             = 1, 4
known                                    = 1
effects                                  = up_gr_thirdef_lr300
section                                  = up_sect_thirdd_lr300
property                                 = prop_reliability
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_a3_name
description                              = st_up_bar_a3_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_9

[up_thirde_lr300]
scheme_index                             = 2, 3
known                                    = 1
effects                                  =
section                                  = up_sect_thirde_lr300
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here

prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_bar_b2_name
description                              = st_up_bar_b2_descr
icon                                     = ui_inGame2_upgrade_SGI_5K_11

[up_fourta_lr300]
scheme_index                             = 0, 3
known                                    = 1
effects                                  = up_gr_fourtcd_lr300
section                                  = up_sect_fourta_lr300
property                                 = prop_weight
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_a1_name
description                              = st_up_stk_a1_descr
icon                                     = ui_inGame2_upgrade_TRs_301_13

[up_fourtc_lr300]
scheme_index                             = 1, 5
known                                    = 1
effects                                  = up_gr_fourtef_lr300
section                                  = up_sect_fourtc_lr300
property                                 = prop_inertion
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_b2_name
description                              = st_up_stk_b2_descr
icon                                     = ui_inGame2_upgrade_TRs_301_14

[up_fourte_lr300]
scheme_index                             = 2, 4
known                                    = 1
effects                                  =
section                                  = up_sect_fourte_lr300
property                                 = prop_inertion
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c3_name
description                              = st_up_stk_c3_descr
icon                                     = ui_inGame2_upgrade_TRs_301_15

[up_fourtf_lr300]
scheme_index                             = 2, 5
known                                    = 1
effects                                  =
section                                  = up_sect_fourtf_lr300
property                                 = prop_bullet_speed
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_stk_c2_name
description                              = st_up_stk_c2_descr
icon                                     = ui_inGame2_upgrade_TRs_301_16

[up_fiftha_lr300]
scheme_index                             = 0, 4
known                                    = 1
effects                                  = up_gr_fifthcd_lr300
section                                  = up_sect_fiftha_lr300
property                                 = prop_underbarrel_slot
known                                    = 1
precondition_functor                     = inventory_upgrades.precondition_functor_a
precondition_parameter                   = a & b
effect_functor                           = inventory_upgrades.effect_functor_a
effect_parameter                         = something_here
prereq_functor                           = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor                   = inventory_upgrades.prereq_tooltip_functor_a
prereq_params                            =
name                                     = st_up_add_a3_name
description                              = st_up_add_a3_descr
icon                                     = ui_inGame2_upgrade_AS96_2_17

[up_fifthc_lr300]
scheme_index            = 0, 4
known                   = 1
effects                 =
section                 = up_sect_fifthc_lr300
property                = prop_ammo_size 

precondition_functor    = inventory_upgrades.precondition_functor_a
precondition_parameter  = a & b
effect_functor          = inventory_upgrades.effect_functor_a
effect_parameter        = something_here

prereq_functor          = inventory_upgrades.prereq_functor_a
prereq_tooltip_functor  = inventory_upgrades.prereq_tooltip_functor_a
prereq_params           = 
name                    = st_up_add_a4_name
description             = st_up_add_a4_descr
icon                    = ui_inGame2_upgrade_TRs_301_17


;----------------------------------------------------------------------------------------------------------------------
[up_gr_firstab_lr300]
elements                                 = up_firsta_lr300

[up_gr_firstcd_lr300]
elements                                 = up_firstc_lr300, up_firstd_lr300

[up_gr_firstef_lr300]
elements                                 = up_firste_lr300

[up_gr_seconab_lr300]
elements                                 = up_secona_lr300

[up_gr_seconcd_lr300]
elements                                 = up_seconc_lr300

[up_gr_seconef_lr300]
elements                                 = up_secone_lr300, up_seconf_lr300,

[up_gr_thirdab_lr300]
elements                                 = up_thirda_lr300

[up_gr_thirdcd_lr300]
elements                                 = up_thirdc_lr300, up_thirdd_lr300

[up_gr_thirdef_lr300]
elements                                 = up_thirde_lr300

[up_gr_fourtab_lr300]
elements                                 = up_fourta_lr300

[up_gr_fourtcd_lr300]
elements                                 = up_fourtc_lr300

[up_gr_fourtef_lr300]
elements                                 = up_fourte_lr300, up_fourtf_lr300

[up_gr_fifthab_lr300]
elements                                 = up_fiftha_lr300

[up_gr_fifthcd_lr300]
elements                                 = up_fifthc_lr300
